AI Insights · Timothy · July 2024
Top 5 Interactive Story Games on Android in Mexico - Q2 2024
Explore the performance of the top 5 interactive story games on the Android platform in Mexico during Q2 2024, highlighting download trends, revenue, and weekly active users.
During the second quarter of 2024, the top interactive story games on the Android platform in Mexico showed varied performance in terms of downloads, revenue, and weekly active users. This data, sourced from Sensor Tower, provides insightful trends for each of the top 5 games.
Love and Deepspace from InFold Pte. Ltd. saw fluctuating revenue throughout the quarter, peaking at approximately $5.5K in the last week of June. Downloads were particularly high in mid-April with 2.2K, while weekly active users remained relatively stable, starting at 13.3K in early April and ending at 14K by the end of June.
Time Princess: Dreamtopia by IGG.COM experienced a mixed quarter. Revenue peaked at around $2.9K in the first week of April but gradually declined to $1.1K by the end of June. Download numbers were inconsistent, with a notable spike to 421 in the second week of April. The game maintained a strong weekly active user base, fluctuating slightly but ending the quarter with around 27K users.
My Fantasy: Choose Romance, published by TP Kiki, had a diverse performance. Revenue saw a high of $3.2K in mid-April but dropped significantly to around $407 by the end of June. Downloads were strongest at the start of April with 35K, tapering off to 1.1K by the end of the quarter. Weekly active users decreased from 57K in early April to 16.2K in late June.
Blushed - Romance Choices by MILOSERVE ENTERPRISES LTD showed impressive growth. Revenue steadily increased from $72 in mid-April to $1.8K by the end of June. Downloads also grew significantly, peaking at 19.2K in the last week of June. Weekly active users mirrored this trend, starting at 3.9K in mid-April and reaching 33.4K by the end of June.
Dirty Crown Scandal: Fantasy BL from StoryTaco.inc had a notable quarter with consistent downloads and active user engagement. Revenue varied, peaking at $869 in early April and ending at around $502 in late June. Downloads reached their highest at 12.8K in early June. Weekly active users saw a high of 16.7K in early June but decreased to 6.5K by the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.